Another amazing C.O.C.S. meeting is now behind us with much to report. There were some minor changes to make to the Carpetball table, a letter to write, and much exploration into research and development.
Accomplishments from this week’s meeting:
- Moved the wheels to the edges of the tables
This added stability to the back of the gutter, which surprisingly impacted gameplay. The balls have a higher likelihood to bounce off the back of the gutter and return to the play surface. While it takes some time to get used it, the increased difficulty is welcome.
- Cut off the ends of the screws protruding through some of the boards underneath the table. Safety is a must!
- Completed letter to the NCA – we hope to be able to post this letter at some point in the near future.
- New exciting game modifiers explored
– Three Card Draw – 3 playing cards (3, 4, and 5) are placed face down on the table. Each player takes turns choosing a card to determine how many balls they may place on the table for the start of the game.
– Battleship – A barrier is placed in the middle of the table. Each play may arrange their balls as in a traditional game, however, the opponent may not look at the player’s arrangement. Throws are made “blind”. When a ball is knocked into the gutter, the player must yell “You sunk my Carpetball!”. When all of the balls are knocked into the gutter, the player must yell “You sunk my Carpetballs!”
Optional Battleship Modifier: Peek mode – players may look under the barrier only.
The Five Star Drop modifier may be used for Battleship. We did not attempt the Darts modifier, though I doubt it would be playable.
Battleship mode was excellent. It did not come up during gameplay, but I believe that it would be fun to try a combination of Swapsies and Battleship.
With all of the optional modifiers and optional rules we have researched, we are very excited to organize our notes and publish our findings. It will be interesting to see what makes the cut and what does not.
Photos to come…